Powered by Discourse, best viewed with JavaScript enabled. If you like it, the blend’s here.http://www.savefile.com/files/1280968 One of the first things I noticed with your scene, was how heavy it is. Blender 2.91 Manual » Modeling »; Modifiers »; Fluid; Fluid¶ Other people have given you good advice (e.g. Like the transparent shader, only pure white will make it transparent. What should I do? A bottom bone for controlling the ring of vertexes at the bottom of the fluid mesh and a top bone for controlling the ring of vertexes at the top of the mesh. I modelled it that way on purpose because I read on numerous tuts that it not overlapping it would get rendered as some kind of ice cube separate from the glass, and not as liquid filling the glass. Thanks to the newly added volumetric support for Cycles, drinks never looked so good! Do this to both materials. Also, have a reflection of around 0.15. Choose from contactless Same Day Delivery, Drive Up and more. Pressing play will show the simulated liquid starting from the bottom of the glass and filling to the rim of the glass. Here it is: http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, The second render is the same, except Depth for RayMir was 2 and RayTransp was 5. Order online today or give us a call and put us to work for you! The glass shader tends to cause noise due to caustics. I searched the Internet and found this came from the RayDepth setting which wasn’t high enough. I forget what I did with the materials, just append/link them in and compare. I know I’m doing something (very possibly MANY things) wrong, but I’m kinda stuck in place. Remember that you can take advantage of your dual core or whatever by setting the number of Threads in the render tab to the same (or more) number of processors you have. First, I can’t seem to get properly transparent glass and/or liquid. I don’t know what I don’t like about it but I’m definitely not convinced by this picture. Simply scaling the fluid mesh will result in the fluid mesh not correctly filling the glass. It’s a hacky setting that lights faces facing away from the light to fake translucency but won’t look good on your models. Beloved by raw foodies, the Vitamix is another high-end blender that “totally gets the job … For my fuild mesh, I set full wieght of the top vertexes to the top bone, and the full weight of the bottom vertexes to the bottom bone. This will result in incorrect rendering at this boundary. I have the cup setup as a collision for a water simulation and I have the sphere inside of the cup set as a fluid in a fluid simulation. Blender, on the other hand, ... Glass at room temperature is basically a solid, but glass at 1500 °C flows (nearly) like water. Properties The Braun JB7350 WHS gets high marks. Then I select the top bone and scale it inward (on the X and Y axes) so that it matches the same diameter as the bottom of the glass (and same diameter as the ring of bottom vertexes). Portable Blender, Stainless Steel and Glass Body, Electric Juicer Cup Personal Size with USB Rechargeable, Mini Juice Mixer for Shakes Smoothies Home Outdoor 3.4 out of 5 stars 35 $27.99 $ 27 . Ones the glass the other is water. In most of my games, I only set the key mode to location and rotation, since game objects are rarely ever scaled. The water ends up being purple when it should be red (plus I did specify in the RedWater material not to receive any ambient color… Plus I don’t know, the colored water doesn’t look like water really. improve the scene by giving the glass something interesting to reflect, even if it’s only a few emitting white planes; simplify your models). Here is the render with BI (about one hour render time…) with a sort of stick behind the hourglass, so I could see whether it was refracted properly. It is important to set the keying mode to location, rotation, and scale. Make the splash. Thanks. Since the Cycles path tracing integrator is not very good at rendering caustics, it helps to combine this with a transparent shader for shadows; for more details see here. Default fluid settings, sim taking place over 250 frames, this is frame 70. In this Blender fluid tutorial you’ll discover how to: Model a glass and liquid Use volumetrics for liquid Create realistic foam Download the images and textures used in this tutorial here . So why did they insist? Refraction in a glass … Oster Blender Pro – Best Value. Total Pharmacy Supply has all of your prescription packing and compounding supplies available at the click of a button. If used, they should be covered with a polypropylene jar to prevent dispersal of glass in case of breakage. 6. For the animation, I used an armature in Blender with two bones. from what i understand, http://wiki.blender.org/index.php/Manual/Raytraced_Reflections and the following page, Ray Depth is the BU depth of your object, not some setting where larger values make better renders. Then I translate the top bone downward, until it exactly overlaps with the bottom ring of vertexes. Liquid diffusion defines the physical properties of a liquid and in turn define how a liquid interacts with its environment. This was a 37 second render on a celery 2.66 with BI. I’m currently working on a project which would show an hourglass with colored water dripping down. I have tried to render with three different engines: BI, Yafray and Indigo, and I’m not at all satisfied with the results. To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. Also, the water doesn’t need to be colored by maintaining it’s Alpha value. The first render I made was with Depth for RayMir at 3 and RayTransp at 3 too. Hello there all and pre thanks for any help!! Im making a snow globe. http://rapidshare.com/files/78539659/Spun_Hourglass___liquid.blend.html. My idea could be select the inner side of your container mesh and duplicate it with Shift + D.Then press P to separate the selection into another object. I waited another 4 hours (!) Dimensions: 14.25 x 7.25 x 8 … Any suggestion to improve this poor result. First, put something behind it so you can see the refraction and reflections and you can see what is really off about it. Render times would be HELL!! You’ve set translucency to maximum on your materials. This is a simple blender, but if all you want to do is make smoothies or gazpacho… Choose from contactless Same Day Delivery, Drive Up and more. Shop for oster glass jar blender online at Target. It comes to about 25,000 verts, yet I can see no difference in the edges - no sign of aliasing. To create the filling effect, in Animation mode I set the frame in the timeline to the first frame. Stand blenders can be a godsend in the kitchen, particularly if you like to kick-start your day with a smoothie, or if soup is a staple in your household as the nights draw in.. I finally resolved a problem that has plagued me for years, which is simulating liquid filling in a cocktail glass. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. Therefore, in Blender the default pose is the last frame in the animation. Hamilton Beach Power Elite Blender with 12 Functions for Puree, Ice Crush, Shakes and Smoothies and 40oz BPA Free Glass Jar, Black and Stainless Steel (58148A) 4.2 out of 5 stars 8,714 $29.99 $ 29 . I was wondering with cycles, is it possible to create a liquid like material, beer or so. Search the blender wiki. But on the downside, glass is heavy and more expensive to replace if you break it. (Depth for RayMir is 2, and it’s 5 for RayTransp) http://wiki.blender.org/index.php/Manual/Raytraced_Reflections, http://rapidshare.com/files/78563135/Refraction.jpg.html, http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. 5. only to find that there were no caustics whatsoever and, what’s more, the liquid did not render at all (most likely because I hadn’t cranked up the Yafray panel’s RayDepth setting, only the Depth and CDepth in the GI panel…) Plus they mention Photon lamps and whatnot, and I don’t understand a thing to all their gibberish. 50 $104.98 $104.98 And it’s just not an available option on higher-powered, higher-capacity blenders. I’m launching a render with Yafray so I can have a solid comparison basis…, EDIT: Here is the Yafray render (it rendered in something like 30 seconds! To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. My domain box is large enough to encompass both the glass and the water source: Here are my settings for my domain: I am using the default blender renderer. An affordable and reasonably powered glass blender we like is the Oster Pro 1200. This is one the characteristics one associates with liquids, but also with transparent materials such as glass and ice. When I bake the scene, here is what I get: Then I add a keyframe for the first frame. I used 60 frames for this animation, so I set the keyframe for the 60th frame with the default pose. And in this particular case it slowly absorbs light, the deeper it goes into the object. Leave filter at zero, but change the IOR to about 1.40 ~ 1.45. Please do, instead of just adding lights. Update: Ninja finally released a new high-powered glass blender that is worth checking out. The reason why this is wrong is because it leaves a small air gap between the fluid and the glass, and the bevel of the liquid at the top is the wrong way around. Still, it won’t work. The fluid mesh is an upsidedown cone with a flattened top. I’m growing quite desperate here, so any kind of help would be most welcome… My computer does not seem so outdated to me (Core2Duo 3 GHz with 2 GB RAM) and I can’t seem to be able to render those damn three objects correctly in an acceptable amount of time. Your liquid intersects the glass. Remember that in 3D, we can’t actually recreate all lighting and reflection of the real world. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. I took the file you uploaded when trying to get from curves to a mesh, and spun both the glass and the liquid to give a total of 64 steps in 360 degrees. I’ve applied a four-point light rig, set the filter value instead of keeping the alpha up, removed the 3 SubSurf modifiers to decrease (drastically) vertex count, etc. @ PapaSmurf: that’s what they seem to advise when some parts of the picture appear black when they should be transparent: the ray could not bounce enough times, or something of the kind. So have a beer… My second problem was that, after adding a ground plane (which I removed in this version of the .blend file), I didn’t get any caustics, but an opaque shadow, which is very unlikely. There is no shortcut at all. Use it for: Muddy water and coloured liquid or glass. 88 $21.88 $21.88 Vitamix. I did crank it up but it resulted in CRAZY render times (something like 4 hours for ONE still with BI…) If it takes that long, I don’t really see the point of NOT using an photorealistic unbiased renderer (such as Indigo…) Because even with such lengthy render times, it still doesn’t look good (here is a previous version rendered with BI, which is nowhere close to photorealistic: http://rapidshare.com/files/78541149/BlenderInternal.jpg.html) Yafray doesn’t even correctly render: the liquid seems to fill the whole bottom part of the hourglass (it acts like the glass’s refraction index is way off the mark; it looks like solid glass with a red thing inside rather than hollow glass with liquid inside.). It seems like this could be solved with a simple scale in the upward direction in Unity, but it’s a lot more complex. Here it is: http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. I’m very new to Blender and CG in general, and am well aware that rendering glass and liquids in the first place is definitely not the easiest thing, but I know that I can reuse the hourglass thing for a project with my students next year, so I figured it would be nicer to work on some concrete project, and not waste time on random tests.